

This game isn't an rts, moving characters is fine?ĩ9% of the time just leaving everyone linked to the character you're controlling is all you have to do, even in tactician/honour mode there's only a handful of fights where i feel it's necessary to split party members and set them up in specific positions beforehand It takes at most 10 seconds to add a skill and switch things around to get it where you want it, not really the biggest issue You can't just squish a skill in the middle of other skills on your action bar? i don't think i've ever played any game that did that

I'm not even sure what the skill complaint is supposed to mean There's hardly ever even a reason to send items to storage Of course there's a drop down menu for items considering the amount of options, trying to keybind every single one of them would be obnoxious I do not really see how any of those things are significant or show that the game is clearly meant to be played with a controller Originally posted by rasmasyean:Well, lets see. The mouse part seems like more of a adaptation than an actually primary intention. But these are designed with the limitation of a joystick and buttons. You should be able to drag items between at least 2 bags to be decent UI design for PC. I'm sorry, but those bags are File Explorers. You have many bags but you can only open ONE bag at a time. And then you have to redo that for each character you want to control, You have to to an awkward "select character from side bar thing". You can't move your units like Starcraft.

But they mousified it a little bit with a drag option only. Instead it feels like it's made to be clicked into the next available slot like a button press. It doesn't let you insert a skill into the action bar. There's a dropdown for items like "Send to Lady Vengeance" instead of boxing or shift / control clicking in Windows. How is this game designed with a controller in mind? Give some examples. It's like how Skyrim on the PC was much harder than it should have been because of the "consolish" interface. Not everyone has the budget to make 2 totally unique versions or whatever. Unfortunately though, the PC games market has shrank while the console market has grown so companies have to make games cost effective. It's just overall really clunky and so complicated, yet so much harder to manage that it should be compared to games designed for PC's. Or they they initially expected consoles to be the primary market. Originally posted by rasmasyean:This game actually feels like it's designed with a controller in mind.
